LEGION Model Builder Help

To set an 'In' Gate's parameters

  1. Enter a meaningful name for the new gate in the 'Name' box.
  2. To link the gate to the required data profile, from the drop-down list 'Control profile', select a Gate Control Profile.

    The inbuilt profiles are 'Always CLOSED', 'Always IN', 'Always OUT' but other bespoke profiles may be listed.

  3. To specify when waiting pedestrians 'Step into gate' when the gate they are approaching is currently being used, select Immediately or Wait until occupier moves.

    This parameter controls how pedestrians behave when the gate they are queuing for is occupied by another pedestrian: they can step into the gate immediately or they can wait until the occupying pedestrian has passed through the gate.

  4. In the 'Link Options IN' panel, select either:
    • Revert to final destination (Entities will proceed to their Final Destination)
    • Specify links

    If you select 'Specify link', click on the 'Links from IN gate' tab and add your target objects manually following the steps in Linking methods ).

  5. If you need to test your model against required regulatory flow rates you may wish to set a maximum value for 'Flow Rate Limiting IN'. To do so, check the box Maximum and enter a value for people/minute in the adjacent field.
  6. Click the 'IN Delays' tab.
  7. Choose a Delay Profile for the default Entity Type (‘All Other Entity Types’) by double-clicking in the ‘Delay Profile’ column and selecting a profile from the list.
  8. If you wish to add an extra Entity Type/Delay Profile combination, click the New button to add a new row to the ‘Delay profiles’ portion of the dialog.
  9. Double-click in the ‘Entity Type’ column and select a type from the drop-down list.
  10. Double-click in the adjacent ‘Delay Profile’ column and select a profile from the drop-down list.
  11. Repeat steps 8 to 10 for any new combinations of Entity Type and Delay Profiles you would like to add.
  12. Click the 'Target Parameters' tab. Entities automatically navigate towards the Focal Point of an object if and when they cannot 'see' it due to obstructions. In rare instances this may cause them to move in an unexpected or illogical manner. To remedy this, uncheck Use focal point for navigation. In this case Entities will navigate towards the closest point on the Focal Segment.
  13. Click OK.